Gameplay engineering in Roblox Studio refers to the process of designing and implementing the gameplay mechanics of a Roblox game. This includes things like character movement, physics, user input from the keyboard, and player engagements between each other or game objects. It is a required aspect of game development because it determines how players will experience and interact with the game.
As a gameplay engineer, you'll use a combination of the building tools and the Lua scripting language to develop the experience of the players.
The building tools allow you to create and arrange game objects and environments.
The Lua scripting language allows you to add functionality and logic to those objects.
For example, you could use the building tools to create a castle model and then use Lua to specify how the player could move into or and respond to user input based on interactive objects within that castle.
There are many resources available to help developers learn gameplay engineering in Roblox Studio, including tutorials, documentation, and community forums. This is a recipe for anyone being able to jump into Roblox Studio and create games on the Roblox platform for free. Making the game immersive or engaging, is a different story. Fortunately for this project, the success of the project relies on how close we get to the feel of Quake 2 Weapons Factory (Q2WF), and rely on the success of it's gameplay legacy. If this is successful, then we'll look into branching off with additional game modes, or more maps that make sense to evolve Weapons Factory.
The focus will be the following gameplay mechanics for bringing Q2WF to Roblox:
Capture the Flag
Class-based Teamplay
Health and Armor
Weapons, Grenades and Devices
Player Movement & Physics
And most importantly.. the legend of the monkey grapple and the decoy jump.
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