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Riptcage
May 15, 2024
3 min read
Programming
The shift beyond shooting walls
Riptcage
Apr 16, 2024
3 min read
Programming
Accurate Bullet Visuals
Riptcage
Mar 7, 2024
2 min read
Programming
Changing the Perspective
Riptcage
Mar 7, 2024
2 min read
Art Asset Creation
Play as your Roblox Avatar
Riptcage
Feb 2, 2024
3 min read
Programming
Sniper and Gunner Weapons Demo plus Player Movement Polish
Riptcage
Dec 23, 2023
5 min read
Programming
Q2WF Model Extraction for a Modern Game Environment
Riptcage
Nov 25, 2023
3 min read
Art Asset Creation
WFR Player Class Concept Designs
Riptcage
Nov 15, 2023
5 min read
Programming
Q2WF Map Extraction for a Modern Game Environment
Riptcage
Oct 25, 2023
2 min read
Art Asset Creation
October 2023 Update Part 2 - Art Rework
Riptcage
Oct 11, 2023
5 min read
Game Design
October 2023 Update Part 1 - Game UI Design
Riptcage
Sep 9, 2023
4 min read
Game Design
September 2023 Update - Device Control and the Marine Alarm Demo
Riptcage
Aug 31, 2023
5 min read
Programming
August 2023 Update - Netcode in Roblox
Riptcage
Jul 29, 2023
6 min read
Game Design
July 2023 Update - Normal, Proximity and Turret Grenades
Riptcage
Jul 5, 2023
5 min read
Programming
June 2023 Update - Blaster, Shotgun, and the Hyperblaster
Riptcage
Jun 3, 2023
3 min read
Game Design
May 2023 Update - Item Pickup, Flag Replacement, and the Rocket Launcher
Riptcage
Apr 22, 2023
3 min read
Programming
April 2023 Update - CTF, Teleport, Grapple
Riptcage
Mar 25, 2023
3 min read
Programming
March 2023 Update - Retaining Authenticity with PBR Materials
Riptcage
Mar 25, 2023
3 min read
Game Design
Acquire the feel of Quake 2 Weapons Factory
Riptcage
Feb 6, 2023
2 min read
Community
"Weapons Factory -R- Legacy" Server is up
Riptcage
Jan 6, 2023
3 min read
Game Design
Capturing the Legacy of Weapons Factory
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